Thanks to Tia for lending me a book called LOVEWORKS by Brian Sheehan, this book is about how to create an emotional connection with the audience, which just happened to be related to my project, so I utilized the concepts from it to integrate with my project.
Lovemarks theory, source:LOVEWORKS, p17
Based on this theory, I applied to my project based on physical, embroidery, virtual concept map
Direction of “melding experiment”
Based on this direction, I will think and find my embroidery pieces, based on this aspect, I can develop later to see how to combine sensors and animation or even virtual reality with this concept.
# AC Knowledge # AC Enquiry # AC process
Bibliography
Sheehan, B., 2015. Loveworks. New York: PowerHouse Books, U.S.
The participants in this meeting include Zhenzhe Lin(graphic designer), Zaihong Jiang(embroidery craftsman), Xin Di(programmer), and Binxia Liu(embroidery research experts in Hunan museum)
Evidence of meeting
In this meeting, based on the first “melding experiment”, the following directions for improvement were summarized.
Highlight handcraft techniques, such as mao stitch.
More improvement of art forms, can add animation projection
Determine the theme of the embroidery work
Next step
Wifi module (to figure out how wifi controls the computer to play specific animations)——Programmer
The concept of interactivity in the visual arts became popular in the 1950s, as people realized that interactive art could serve as a bridge to connect artists and audiences in new ways.
What is a interactive installation?
According to the Tate Museum, digital art includes artworks that are either made using technology or shown in a digital format. Interactive art relies on audience participation. Thus, digital interactive installations showcase and activate a large physical space accompanied by mixed-media compositions, engaging viewers with responsive technology. In interactive art, it is presumed that the viewers will no longer be passive onlookers, and that they will be the ones to complete the purpose of an artwork or to participate in its realization, but it does not only aim to be physically appealing or intriguing, and it seeks for people’s interference instead.
Why I need make Chinese embroidery interactive installations?
Today, many artists have discovered technology as a new medium not only to create art, but to transform traditional artworks into innovative, immersive events.
Artists have long explored the use of technology in their craft, such as the utilization of lasers and video projection, in order to improve the quality of audiences’ interactive experiences, which means I’m dealing with creatures of emotionn, not dealing wih creatures of logic, if I could use these art form into Chinese embroidery.
As a tool and point of interest that promotes tradiontional handcraft education in younger generations.
Making a deeper impact on audiences through allowing personalized expression and the creation of memorable, poetic, and immersive experiences.
How to make interactive installation
The four components that make a work a form of digital art installation
Art work
Audience
Artist
Environment
Interactions in a Digital Art installation. Source: Research Gate
In addition to the four components of digital art installations, there are four categories in which these artworks can be placed:
Static (The category static describes works wherein the art object is mostly static and does not adapt itself to the context. In other words, there is no interaction between the audience and the artwork).
Dynamic passive (Dynamic passive describes when the artwork remains inactive in response to audience interaction, but changes with time).
Dynamic interactive (In dynamic interactive artwork, audiences play an active role and are given the ability to change the artwork when interacting with it).
Artists, programmers, engineers, CG animators, mathematicians, architects, web and print graphic designers, and editors
# AC Knowledge # AC Process # AC Enquiry
Bibliography
Widewalls. 2022. How Does Interactive Art Create Meaning? | Widewalls. [online] Available at: <https://www.widewalls.ch/magazine/interactive-art-meaning> [Accessed 24 May 2022].
Zhou, H., 2022. Artistic Futures: Digital Interactive Installations — AMT Lab @ CMU. [online] AMT Lab @ CMU. Available at: <https://amt-lab.org/blog/2021/10/artistic-futures-digital-interactive-installations> [Accessed 24 May 2022].
“Melding experiment” is a experiment testing through combine the embroidery and technology together
I worked with a programmar in the first “melding experiment”, used a piece of ready-made Chinese embroidery to be the sample of this intervention.
The original Chinese embroidery
We have a discussion before this experiment, we talked about what sensors can be added in and why used these kind of sensors.
“Melding experiment”
Tools:
Mp3 player
Arduino Uno
MPR121 touch sensor board
Conductive fiber line
speaker(4 ohm 3 watt)
Crane sounds by touching embedded conductive fiber wires that have been connected to touch sensor board and speakers
The reason why we use touch sensor + sound is to hope that participants can touch the Chinese embroidery to feel the emotion behind the embroidery(Embroidery art work has always been looked up by the audience, we hope it can be closer to people), andtouch the surface of the piece, such as touching a crane, it will stimulate the sound of the crane, and touching flowers and grass can make the sound of forest appear, thereby creating an emotional connection between the embroidery artworks with audience by technology.
On Thursday I’ll be organizing an expert meeting with this demo to get feedback and set the direction for my project.
# AC Enquiry # AC Knowledge # AC Process # AC Realisation